steveholtergeistvsthebooniverse:

kingc00pa:

assortedstufffuckyeah:

I HAVE BEEN WAITING FOR THIS GIFSET MY ENTIRE LIFE 

Basically Borderlands 2

Holy shit it is Borderlands 2.

(via steveholtvstheuniverse)

eternal-ambivalence:

I want this on my wall.
This said it all.

eternal-ambivalence:

I want this on my wall.

This said it all.

(via prettyflyforaredspy)

kyle-herpington:

hazardgirl:

skoolmunkee:

Zaeed comics! I drew these for the person who bought my Big Sketchbook.

yes

I love Zaeed so much. The more I think about it the more I love him. Humorously when I first found out that the bonus character for Mass Effect was going to be Zaeed I was kind of unimpressed. I mean seriously, a white male human? How generic. Way to prove me wrong Zaeed. He is one of my favorite Mass Effect characters, hands down.

Zaeed is second only to Mordin Solus in terms of characters that my FemShep would make out with on a table.

Must play this game

(via steveholtvstheuniverse)

sturmtrooper:

lexxerduglas:

classybarack:

omg

Because I can’t ever let this blog get too serious.

Holy shit, I am actually in pain from laughing

asphyxiating

please help

(via hats-and-horses)

GILL
GILL LOOK

GILL

GILL LOOK

(via steveholtvstheuniverse)

And sometimes, in the fullness of time, certain people—and, by that, I mean Kyle—end up passed out in a kiddie pool, wearing pasties and covered in olive oil and glitter.

And sometimes, in the fullness of time, certain people—and, by that, I mean Kyle—end up passed out in a kiddie pool, wearing pasties and covered in olive oil and glitter.

(via solluxquest)

widdlez:

dogbomber:

[ edit: aw man it didn’t go all the way through ]

Post-Apocalypse Zelda, Part 1

Something of a personal project, I’ve wanted to do a sort of Future Zelda for some time now, and school tossed this assignment my way: redesign an old video game.

I’ve always wondered what Hyrule would be like in some strange, parallel, bombed out universe, and this is my exploration into that land over the course of 7 weeks. This is part 1 of 2 parts, showing the various character and monster designs I decided to work with. Part 2 will contain more developmental pieces, including some of the environments and props.

Some notes:

For the most part, I tried to stay true to the already established universe, keeping in mind certain mechanics and plot points. Deciding on the enemy selection was difficult: there are many, many signature enemies in the games, and I would have liked to work with all of them. In the end I settled on enemies that had the most impact on me, either through nostalgia (like the Octorok) or gameplay experience (Redeads).

If you’ve got any questions, whether in general or on specific pieces, criticisms, or are curious on my thought process, feel free to drop me a message.

ASDFGHJKL;!

HOLY FUCKING SHIT THIS IS GODDAMN MAJESTIC

(via rinacat)